Auto-scrolling sections are a type of levels mostly found in 2D platform games, in which the screen advances independently of the character's movements. It's the bane of many a retro gamer's existence for its nerve-grating nature, breaking the momentum of a player dead in its tracks just when he or she has a streak of fun.
Why they suck
- These sections take away the freedom of movement of the player.
- They force you to go at a specific pace, you cannot go slower or faster.
- It is incredibly easy to die, since in these sections the screen pushes you foward and if you get stuck in some obstacle you will mess up and die. It also makes it much easier for you to fall into bottomless pits.
- Makes getting collectables and finding secrets harder due to the player getting pushed along by the screen.
- Shovel Knight, some stages have this sections, like in Propeller Knight Stage
- Super Mario series: Games like SMB3, SMW and SMW2 have many such sections like the flying ships, Donut Plains 2 & Poochy Ain't Stupid respectively.
- Sonic series: While not as frequent as in Super Mario, there are still some, for example the final battle with the Super Robotnik mech is an auto scrolling section which you can easily fall and die. Sonic Lost World also has that one stage where you jump on 360 platforms while being chased by a furry Pac-Man.
- Lego Star Wars only has one auto-scrolling flying stage (Battle over Coruscant), which allegedly remains as the easiest stage in Lego video games to 100%.
- Kirby also features at least one in every 2D game, that is, most of the franchise.
- Donkey Kong Country has some auto scrolling sections, one in the second game is infamous for a glitched DK Barrel that can damage the game irreparably.
- Mega Man has some notably awful ones such as Frost Man's snowboarding (MM8), Burn Rooster (MMX8), Metal Shark Player and Gate's Lab 1 (MMX6), Wily Stage 1 (Megaman 8), Tengu Man (Mega Man and Bass), Wave Man's Marine Bike (MM5), to name a few. Also some bosses like HannyaNED² (Megaman 7), King's Jet (Megaman and Bass) and the Mecha Dragon just before the fight against it (MM2), to name a few more.
- In Super Smash Bros. Brawl, the Subspace Emissary mode has many of these.
- Castlevania 3: Dracula's Curse has a horrible section where the stage goes up constantly.
- Yoshi's Wooly World: such as 4-2, "Lakitu Peekaboo"
- Tiny Toon Adventures: Buster Busts Loose! has the train in the Western-themed level, though unlike most such sections that just push you to the right if you go left, you die if you venture to the left. This segment also features a high-speed chase like this demanding quick reflexes, which although it gives you just enough time to react, it can be frustrating nonetheless.
- Battletoads contains the notoriously ill-famed Speeder Bike level that gives you second to no room & time to react whatsover. For one, the bike handles like a slug & the auto-scrolling is bullet fast. The obstacle warnings appear as flickering-like wall textures which can be mistaken for actual walls & there's jumping ramps from out of nowhere. The very definition of trial-and-error all in all.